Journal Papers

2018 24. Chan, T. W., Looi, C. K., Chen, W., Wong, L. H., Chang, B. etc.(2018). Interest-driven creator theory: towards a theory of learning design for Asia in the twenty-first century. Journal of Computers in Education. 5(4), 435-461.
23. Chang, B., Shih, Y. A., & Lu, F. C. (2018). Co-construction concept through cloud-based social network platform design, implementation, and evaluation. The International Review of Research in Open and Distributed Learning. (SSCI) (Accepted).
  22. Chang, B. & Lu, F. C. (2018). Social media facilitated English prewriting activity design and evaluation. The Asia-Pacific Education Researcher. 27(1), 33-42. DOI: 10.1007/s40299-017-0363-0 (SSCI) .
2017 24. Yu, F. Y., Hsieh, H. T., & Chang, B. (2017). The potential of Second Life for universitycounseling: a comparative approachexamining media features and counselingproblems. Research and Practice in Technology Enhanced Learning.12:24. DOI 10.1186/s41039-017-0064-6
2016 21. Chang, B., Chen, S., Tsai, Y. C., & Lai, M. L. (2016). The effects of task activities and gaming scales on eye and visual search performance. Computers in Human Behavior, 66, 16-25. (SSCI).
  20. Yang, E. F. Y., Chang, B., Cheng, H. N. H., & Chan, T. W. (2016). Improving pupils’ mathematical communication abilities through computer-supported reciprocal peer tutoring. Educational Technology & Society, 19(3), 157-169. (SSCI).
  19. Lu, F. C. & Chang, B. (2016). Role-play game enhanced English for specific purpose vocabulary acquisition framework. Educational Technology & Society, 19(2), 367-377. (SSCI).
  18. Wang, J. H., Chen, S. Y., Chang, B., & Chan, T. W. (2016). From integrative peer response to game-based integrative peer response: High ability vs. low abilityJournal of Computer Assisted Learning, 32(2), 170-185. (SSCI).
2015 17. Cheng, H. N. H., Yang, E. F. Y., Liao, C. C. Y., Chang, B., Huang, Y. C. Y., & Chan, T. W. (2015). Scaffold seeking: A reverse design of scaffolding in computer-supported word problem solving. Journal of Educational Computing Research, 53, 409-435. (SSCI).
  16. Chang, B., Chen, S., & Jhan, S.N. (2015). The influences of an interactive group-based videogame: Cognitive styles vs. prior ability. Computers & Education, 88, 399-407. (SSCI).
2014 15. Chuang, M. T., Chang, B. & Chen, H. C. (2014). Investigating reported social and affective strategy use by EFL learners in virtual and real learning environments. International Journal of Applied Linguistics & English Literature, 3(2), 27-33.
2013 14. Chang, B., Yu, F. Y., Chen, Y. Y. & Hsieh, H. T. (2013). Thinking in an opposing position: A framework design of role-reversal pedagogy through technology. Research and Practice in Technology Enhanced Learning, 8(3), 347-362.
  13. Chang, B., Chuang, M. T. & Ho, S. (2013). Understanding students' competition preference in multiple-mice supported classroom. Educational Technology & Society, 16(1), 171-182 (SSCI).
2011 12. Yu, F. Y., Hsieh, H. T. & Chang B. (2011). Potential of second life for psychological counseling: A comparative approach. Lecture Notes in Computer Science, 6872, 44–45 (EI).
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2010 11. Chang, B., Wang, H. Y., Peng, T. Y. & Hsu, Y. S. (2010). Development and evaluation of a city-wide wireless weather sensor network. Educational Technology & Society, 13(3), 270-280. (SSCI)
  10. Elwell, M. & Chang, B. (2010, January). Mission-oriented situated second language learning in Second Life. IEEE Learning Technology Newsletter, 12(1), 62-65.
2009 9. Chang, S. B., Lin, C. J., Ching, E., Cheng, H. N. H., Chang, B., Chen, F. C., Wu, D. & Chan, T. W. (2009). EduBingo: Developing a content sample for the one-to-one classroom by the content-first design approach. Educational Technology & Society, 12(3), 343-353. (SSCI)
  8. Wang, H. Y., Chang, B. & Harn, C. T. (2009, July). Using mobile data logger and city-wide weather database to facilitate parent-child coupled climatology learning. IEEE Learning Technology Newsletter, 11(3), 4-6.
  7. Chang, B., Wang, H. Y. & Lin, Y. S. (2009, January-April). Enhancement of mobile learning using wireless sensor network. IEEE Learning Technology Newsletter, 11(1&2), 22-25.
2007 6.

Chang, B., Cheng, N. H., Deng, Y. C. & Chan, T. W. (2007). Environmental Design for a Structured Network Learning Society. Computers and Education, 48(2), 234-249. (SSCI, EI)

2005 5. Liang, J. K., Liu, T. C., Wang, H. Y., Chang, B., Deng, Y. C., Yang, J. C., Chou, C. Y., Ko, H. W., Yang, S. & Chan, T. W. (2005). A Few Design Perspectives on One-on-One Digital Classroom. Journal of Computer-Assisted Learning, 21(3), 181-189. (SSCI)
2004 4. Chang, L. J., Chou, C. Y., Chen, Z. H. & Chan, T. W. (2004). An Approach to Assisting Teachers in Building Physical and Network Hybrid Community-Based Learning Environments: The Taiwanese Experience. Journal of Educational Development, 24(4), 361-381. (SSCI)
2003 3. Chang, L. J., Yang, J. C., Deng, Y. C. & Chan, T. W. (2003). EduXs: Multilayer Educational Services Platforms. Computers and Education, 41(1), 1-18. (SSCI, EI)
  2. Chang, L. J., Yang, J. C., Yu, F. Y. & Chan, T. W. (2003). Development and Evaluation of Multiple Competitive Activities in a Synchronous Quiz Game System. Journal of Innovations in Education and Training International, 40(1), 16-26. (SSCI)
2002 1. Yu, F. Y., Chang, L. J., Liu, Y. H. & Chan, T. W. (2002). Learning Preferences and Satisfaction of Senior High School Students Toward Different Synchronized Computerized Competitive Modes. Journal of Computer-Assisted Learning, 18(3), 341-350. (SSCI)

 

Chinese Journal Papers:

2017 5. 張立杰、黃若瑜 (2017). 預測、模擬、觀察、解釋的科學探究活動:從認知風格分析.教育科技與學習期刊. 5(2), 165-182.
2010 4. 張立杰、賴孟龍、蔡育晟. (民99). 數位遊戲使用量與閱讀測驗中眼動凝視點數相關性的初步探討. 數位學習科技期刊. 2(1), 1-10.
2008 3. 王緒溢、張立杰 (2008). 台北氣象科學探究學習網路. 2008 香港電腦教育學會年刊 (Yearbook of HKACE) 10-14.
2006 2. 陈德怀、柯华葳、张立杰. (2006). 数位学习、脑研究与学习科学. 教育生物学报, 1(1),  68-72.
2004 1. 鄭年亨、張立杰、周志岳、陳德懷. (2004). 藉由提供管理者工具在亞卓市網站上協助建立階層式學校與班級線上社群. Journal of Global Chinese Society for Computers in Education, 2(1), 59-71.

 

International Conference Papers:

2017 38. Chang, B., Shih, Y. A., & Huang, T. C. (2017). Creation loop example of IDC theory: CoCoing.info. Workshop Proceedings of the 25th International Conference on Computers in Education. pp. 359-364. New Zealand: Asia-Pacific Society for Computers in Education.
  37. Shih, Y. A., & Chang, B. (2017). Synergizing online group knowledge. Proceedings of the 25th International Conference on Computers in Education. pp. 336-344. New Zealand: Asia-Pacific Society for Computers in Education.
2016 36. Shih, Y. A., & Chang, B. (2016). A relational design oriented seamless framework to support idea sharing and social network. Proceedings of the 24th International Conference on Computers in Education. pp. 297-299. India: Asia-Pacific Society for Computers in Education.
2015 35. Looi, C. K., Chan, T. W., Wu, L., & Chang, B. (2015). The IDC theory: Research agenda and challenges. Workshop Proceedings of the 23rd International Conference on Computers in Education (ICCE 2015). pp. 796-803. Hanszhou, China.
  34. Chan, T. W., Looi, C. K., & Chang, B. (2015). The IDC theory: Creation and the creation loop. Workshop Proceedings of the 23rd International Conference on Computers in Education (ICCE 2015). pp. 814-820. Hanszhou, China.
2014 33. Lu, F. C., & Chang, B. (2014, November). Situational Sets Effect on Role-Play Game Supported English for Specific Purposes Vocabulary Acquisition. In Proceedings of the 22nd International Conference on Computers in Education (ICCE 2014). pp. 790-795. Nara, Japan.
  32. Huang, J. Y., Chang, B., Lin, Y. J., & Lu, F. C. (2014, November). Inferred Learning Strategy in Two-User-One-Computer Environment Study from Cognitive Style Perspective. Proceedings of the 22nd International Conference on Computers in Education (ICCE 2014). pp. 671-673. Nara, Japan.
2013 31 Chang, B., Jhan, S. N. & Wei, Y. X. (2013). Cognitive Style Affected Students' Frustration Tolerance and Achievement on Group Face-to-Face Competitive Game. Proceedings of International Conference on Computers in Education (ICCE 2013). pp. 633-638
2012 30. Chang, B., Lai, M. L. & Tsai, Y. C. (2012). Video Gaming Scale Effect on Spatial and Graphical Patterns Recognition on Eye Movement Behavior. Proceedings of the 20th International Conference on Computers in Education ICCE 2012. pp. 523-525. Singapore.
  29. Chang, B., Lee, J. T., Chen, Y. Y. & Yu, F. Y. (2012). Applying Role Reversal Strategy to Conduct the Virtual Job Interview: A Practice in Second Life Immersive Environment. Proceedings of the Fourth IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL) 2012. pp. 171-181. March 27-30. Takamatsu, Kagawa, Japan.
2011 28. Chang, B., Wang, H. Y. & Lu, K. C. (2011). Prediction-Based Learning: An Example of Weather Forecast Practicing. Proceedings of the 19th International Conference on Computers in Education. T. Hirashima et al. (Eds.) 798-801. Chiangmai, Thailand: Asia-Pacific Society for Computers in Education.
  27. Chang, B., Lee, J. T., Chen, S. & Hsu, K. (2011). Answering Bee: A Pilot Study of Classroom Group Quiz Game. Workshop Proceedings of the 18th International Conference on Computers in Education. A. F. Mohd Ayub et al. (Eds.) 156-160. Chiangmai, Thailand: Asia-Pacific Society for Computers in Education.
  26. Yu, F. Y., Hsieh, H. T. & Chang B. (2011/3/24). Potential of second life for psychological counseling: A Comparative Approach. Proceedings of the 6th International Conference on E-learning and Games (Edutainment) 2011, M. Chang et al. (Eds.). Edutainment 2011, Lecture Notes in Computer Science 6872, pp. 44–45. September 7-9. Taipei, Taiwan.
2010 25. Wang H. Y., Hsu, Y. S. & Chang, B. (2010). Mobile and Sensor Technologies Supported Parent-Child Coupled Inquiry Weather Science Learning. Proceedings of the Sixth International Conference on Science, Mathematics and Technology Education, W. H. Chang et al. (Eds.) 503-508. Hualien, Taiwan.
  24. Chang, B., Chen, C. W. & Ho, S. (2010). Students' Competitive Preferences on Multiple Mice Classroom Interactive Environment. Proceedings of the 18th International Conference on Computers in Education. S. L. Wong et al. (Eds.) 577-579. Putrajaya, Malaysia.
  23. Yu, F. Y., Chang, B., Hsieh, H. T. & Chen, Y. Y. (2010). A Preliminary Study on the Use of Second Life for Career Counseling. Proceedings of the 18th International Conference on Computers in Education. S. L. Wong et al. (Eds.) 568-570. Putrajaya, Malaysia.
  22. Chang, B., Yu, F. Y., Chen, Y. Y. & Hsieh, H. T. (2010). Applying a Role Reversal Strategy in Second Life Virtual Interview Training. Workshop Proceedings of the 18th International Conference on Computers in Education. T. Hirashima et al. (Eds.). 256-259. Putrajaya, Malaysia.
  21. Chang, B. (2010). Pilot Study of Past Decade Game-Based Learning Journal Papers Survey from the Technology Perspective. Proceedings of the 10th IEEE International Conference on Advanced Learning Technologies.  748-749. Sousse, Tunisia.
  20. Chang, B. & Chen, C. W. (2010). Students' Competitive Preferences on Multiuser Wireless Sensor Classroom Interactive Environment. Proceedings of the 10th IEEE International Conference on Advanced Learning Technologies.  570-572. Sousse, Tunisia.
2009 19. Chang, B., La, M. L. & Tsai, Y. C. (2009). Pilot Study of Relationship between Online Game Playing Scale and Overall Fixation Numbers. Proceedings of the International Conference on Computers in Education. S. C. Kong et al. (Eds.) 754-756. Hong Kong.
  18. Chang, B., Wang, H. Y., Chen, C. S. & Liang, J. K. (2009). Distributed Weather Net: Wireless Sensor Network Supported Inquiry-Based Learning. Proceedings of the International Conference on Computers Supported Collaborative Learning: Practices. C. O'Malley, D. Suthers, P. Reimann & A. Dimitracopoulou (Eds.) 365-369. Rhodes, Greece.
2008 17.

Lin, Y. S. & Chang, B. (2008) Wireless Sensor Network to Support a Multiple-Student Group Learning Game With One PC in the Classroom. ACM SIGGRAPH ASIA 2008 Conference Educator Paper, F228, Singapore, 2008.

2007 16. Chang, B., Lin, Y. S. & Chan, T. W. (2007). Distributed Stories Sharing: Wireless Sensor Network Supported Group Learning Game. Proceedings of the International Conference on Computers in Education: Supporting Learning Flow Through Integrative Technologies. H. Tsukasa, U. Hoppe, & S. S. C. Yang (Eds.) 265-268. Hiroshima, Japan.
2007 15. Chang, B., Lin, Y. S. & Chan, T. W. (2007). Gesture Detection Devices Supported Group Competition Board Game. Workshop proceedings Vol. (1) of the International Conference on Computers in Education 30-32. Hiroshima, Japan.
2007 14. Hu, M. & Chang, B. (2007). Massively Multiplayer Online Game Supported Foreign Language Listening Ability Training. Proceedings of IEEE DIGITEL2007 176-178. Jhongli, Taiwan.
2006 13. Chang, B., Lin, Y. S. & Chan, T. W. (2006). Satisfactory Zone in an Immersed Game World in Second Language Learning. Workshop proceedings of the International Conference on Computers in Education 17-24. Beijing, China.
2005 12. Hsu, S. H., Wang, J. H., Chang, B., Chen, J. E., Fan K. C. & Chan, T. W. (2005). Educational Robot - A Case Study for Robot Learning Companion. Proceedings of the International Conference on Computers in Education: Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences. C. K. Looi, D. Jonassen, & M. Ikeda (Eds.) 682-685. Singapore.
  11. Chen, Y. F., Chang, S. B., Liu, C. C., Chu, Y. W., Chang, B. & Chan, T. W. (2005). Motivating Students by Technologies: A Case Study on Adopting TIPS Pedagogy in a General Physics Course. Proceedings of the International Conference on Computers in Education: Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences. C. K. Looi, D. Jonassen, & M. Ikeda (Eds.) 629-633. Singapore.
  10. Deng, Y. C., Chang, H. Z., Chang, B., Liao, H C., Chiang, M. C. & Chan, T. W. (2005). Ask the Author: An Academic Conference Supported System Using Wireless and Mobile Devices. Proceedings of the IEEE International Conference on Wireless and Mobile Technologies in Education. H. Ogata, M. Sharples, Kinshuk, & Y. Yano (Eds.) 29-33.
  9. Deng, Y. C., Chang, S. B., Chang, B. & Chan, T. W. (2005). DCE: A One-on-One Digital Classroom Environment. Proceedings of the Artificial Intelligence in Education. C.-K. Looi et al. (Eds.) 786-788.
  8. Cheng, H., Chang, B., Deng Y. C. & Chan, T. W. (2005). ArithmeticDesk: Computer Embedded Manipulatives for Learning Arithmetic. Proceedings of the Artificial Intelligence in Education. C.-K. Looi et al. (Eds.) 144-151.
  7. Feng, K. C., Chang, B., Lai, C. H. & Chan, T. W. (2005). Joyce: A Multi-Player Game on One-on-one Digital Classroom Environment for Practing Fractions. Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies: Next generation e-learning systems: intelligent applications and smart design. P. Goodyear, D. G. Sampson, D. J. T. Yang, Kinshuk, T. Okamoto, R. Hartley, & N. S. Chen (Eds.) 543-544.
  6. Cheng, H., Chang, B., Deng, Y. C. & Chan T. W. (2005). MatrixDesks: Interactive Computing Desks toward One-on-Two Educational Computing Environments. Proceedings of the International Conference on Computer Supported Collaborative Learning 2005: The Next 10 Years! T. Koschmann, D. Suthers, & T.W. Chan (Eds.) 48-52.
     
2004 5. Deng, Y. C., Do, M. C. & Chang, L. J. (2004). PuzzleView: Enhanced workspace displaying for group interaction with Tablet PCs. Second IEEE International Workshop on Wireless and Mobile Technologies in Education, TAIWAN, 205-205.
  4. Deng, Y. C., Chang, S. B. & Chang, L. J. (2004). EduCart: A hardware management system which establish devices supported classroom learning environment. Second IEEE International Workshop on Wireless and Mobile Technologies in Education, TAIWAN, 177-181.
2002 3. Chang, L. J., Yang, J. C. & Chan, T. W. (2002). Multilayer educational services platforms and its implementation. Proceedings of the International Conference on Computers in Education. 945-949. Auckland, New Zealand.
2001 2. Yu, F. Y., Chang, L. J., Wang, C. T., Han, C., Chan, T. W. & Liu, Y. H. (2001). Student Preference and Satisfaction Toward Network and Face-to-Face Computerized Competitive Learning Environments. Proceedings of the International Conference on Computers in Education, Seoul, Korea, 53 - 60.
  1. Chang, L. J., Yang, J. C., Wang, C. T., Yu, F. Y. & Chan, T. W. (2001). The Design of Multiple Competitive Activities in a Synchronous Question - Answering Game System with Educational Agents. Proceedings of Artificial Intelligence in Education: AI - ED in the Wired and Wireless Future. J. D. Moor, C. L. Redfield and W. L. Johnson (Eds.), San Antonio, TX, U.S.A., 539 - 541.

Local Conference Papers:

2017 29 Luo, W. L., Chang, B., & Shih, Y. A. (2017, June). Cloud Concept Map Platform with Group Interaction Activity Affects Sixth Grade Students Science Learning Achievement Study. In Proceedings of the 21th Global Chinese Conference on Computers in Education (GCCCE 2017). 122-129. Beijing, China.
2016 28 黃若瑜、張立杰 (2016). 認知風格於預測、模擬、觀察、解釋科學探究活動表現之影響。2016年全球華人電子計算機應用大會論文集。772-779。中國.香港
2014 27 林義桀、張立杰 (2014). 教室中兩人共用一機之推測式學習策略設計初探。全球華人電子計算機應用大會工作坊論文集。154-157。中國.上海
  26 歐昱辰、張立杰 (2014). 從認知風格探討平板電腦上兩人一組出題評題之可用性及學習焦慮之初探。全球華人電子計算機應用大會 (GCCCE 2014). 731-734. 中國.上海。
  25 劉怡屏、張立杰、郝大衛 (2013) 合作閱讀策略結合互動軟體對於英文閱讀理解之影響。第9屆台灣數位學習發展研討會 TWELF 2013. 大會手冊 152 頁
  24 詹欣妮、張立杰 (2013) 小組競爭遊戲中認知風格對於學生挫折容忍度與學習成效差異研究 GCCC 2013 pp 356-363 (最佳學生論文)
2013 23 梁婷婷、張立杰 (2013) 平板計算機上同儕出題答題學習活動之使用成效與偏好之評估 GCCCE 2013 pp 256-259
2012 22 徐可剛、陳少庭、張立杰 (2012) 平板電腦支援同儕互教對於國小數學學習之探全球華人計算機教育應用大會(GCCCE 2012)。357-360。台灣.台南
2011 21 陳佳穗、張立杰 (2011) 探討多滑鼠支援算式填充題對於國小學生學習之影響。第七屆台灣數位學習發展研討會 (TWELF 2011) 86-94.台灣, 台北
  20 謝曉婷、于富雲、張立杰 大學生在第二人生虛擬實境輔導之求助行為研究 第七屆台灣數位學習發展研討會(TWELF 2011) 240-244. 台灣, 台北
  19 江玄宏,張立杰,鐘樹椽 (2011). 行動合作學習對國小學童等值分數的解題表現與態度之影響 。2011年第三屆科技與數學教育學術研討會論文集. 363-372. 台灣, 台中.
2010 18 謝曉婷, 于富雲, 張立杰, 陳妍吟(2010)沉浸式平台在大學輔導應用之前導研究--以第二人生為例, TWELF 2010
  17. 張立杰, 陳建文, 陳妍吟 (2010) 群體手勢感測競爭教室中氣氛的偏好分析. 第14屆全球華人計算機教育應用大會(GCCCE 2010). 185-188. 新加坡.
  16. 謝曉婷, 于富雲, 張立杰, 陳妍吟 (2010)第二人生於大學生涯輔導運用之環境設計與建置. 第14屆全球華人計算機教育應用大會(GCCCE 2010). 157-160. 新加坡.
2009 15. 張立杰, 石愛薇 (2009). 使用行動載具建構聽障生隱含性社會支撐網絡. Taiwan E-Learning Forum 2009 (TWELF 2009). 16, 台灣, 台南.
  14. 張立杰, 賴孟龍, 蔡育晟 (2009). 數位遊戲使用量與閱讀測驗中眼動凝視點數相關性的初步探討. Taiwan E-Learning Forum 2009 (TWELF 2009). 73, 台灣, 台南.
  13. 張立杰, 王緒溢, 林燕玲, 陳錦雪, 徐蕙君 (2009). 無線氣象感測平台上之學生探究學習成果分析. 第13屆全球華人計算機教育應用大會(GCCCE 2009).  905-910, 台灣, 台北.
2003 12. 鄭年亨, 張立杰, 周志岳 (2003). 藉由提供管理者工具在亞卓市網站上協助建立階層式學校與班級線上社群. 第7屆全球華人計算機教育應用大會(GCCCE). 李艺編.  274-280, 中國, 南京.
  11. 鄭立川, 鄧易展, 張立杰 (2003). 行動電腦教室與其管理系統的設計與建置. 第7屆全球華人計算機教育應用大會(GCCCE). 李艺編. 815-819, 中國, 南京.
  10. 王敬彬, 鄧易展, 張立杰 (2003). 班班有網站 - 線上社群網站之客製化設計. 第7屆全球華人計算機教育應用大會(GCCCE). 李艺編. 274-280, 中國, 南京.
  9. Chang, L. J. & Chan, T. W. (2003). Building hybrid physical and network community-based learning environments in schools. Proceedings of the Workshop on Web Instruction System & Content Standardization (WISCS2003). 153-158, Kaohsiung, Taiwan.
2002 8. 陳志洪, 鄧易展, 張立杰, 楊接期, 陳德懷 (2002). 中小學學生閱讀習慣培養機制之設計. 第六屆全球華人計算機教育應用大會暨 2002 年全國教育信息化論壇.
  7. 韓佳玲, 于富雲, 王千濤, 張立杰, 陳德懷 (2002). 扭轉 "匿" 勢 -- 匿名對線上同步小組競賽遊戲之影響. 第六屆全球華人計算機教育應用大會暨 2002 年全國教育信息化論壇 [會議最佳論文獎之一].
2001 6. 韓佳玲, 于富雲, 王千濤, 張立杰, 陳德懷 (2001). 網路同步遊戲系統於高中英語學科運用之實證性研究. 2001年資訊素養與終身學習社會國際研討會, 資訊素養與各級教育教學之融合大會論文摘要集, 台中 : 逢甲大學, 10月19-21日, 47 - 48.
  5. 王千濤, 張立杰, 楊接期, 陳德懷 (2001). 電腦支援問答競爭學習活動設計之探索. Proceedings of 5th Global Chinese Conference on Computers in Education. 桃園 : 中央大學. 849 - 956. [會議最佳論文獎之一].
  4. 陳志洪, 鄧易展, 張立杰, 陳德懷 (2001). 激發動機之網路個人學習平台. Proceedings of National Computer Symposium 2001 (NCS' 2001), 203-210.
2000 3. Chang, L. J., Wang, C. T. and Chan, T. W. (2000). A method to simulate learning companion's response abilities in multiple choice question game. Proceedings of 4th Global Chinese Conference on Computers in Education (GCCCE' 2000), Singapore, 900-907.
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